Gaming

"No Gacha in the Package"... Netmarble Corporation's 'The Chronicles of Asdal' Undergoes Major Overhaul

No "Lucky Draw" Packages: "Play Is Growth" New Server Launched Amid Major Overhaul Establishing a Reasonable Billing Structure

An Yu-ri
2026-07-14 15:01:33
[Edaily Reporter An Yu-ri ] Netmarble Corporation(251270)announced on the 14th that its MMORPG (massively multiplayer online role-playing game) "Asdal Chronicles" has launched a new server as part of a major overhaul of its monetization structure. The new server, "New World," embodies the philosophy that "playing equals growth."

Since December of last year, Netmarble Corporation has adopted “Play is Growth” as its core direction and has been sequentially implementing large-scale reforms to create a stress-free gaming environment, enable growth through in-game play, establish a reasonable monetization structure, and foster a circular economy of in-game resources among users. The newly launched “New World” fully reflects this vision.

“New World” operates on a total of four servers and features items and progression systems distinct from existing servers. Its most notable feature is the complete removal of package items, with only passes and subscription plans available.

Previously paid summoning content—such as spirits, mounts, weapon skins, and Dream Stones—has been completely removed from the store, and players can now obtain these items exclusively through gameplay. “Primeval Accessories,” which were previously paid items, have also been adjusted so that they can be obtained by playing Trial Dungeons.

A new system has also been implemented to reduce the burden during the progression process. The new “Synthesis Energy System” grants “Synthesis Energy” after a certain number of failed synthesis attempts involving spirits, mounts, weapon skins, and Dream Stones. Players can use this item to increase the synthesis success rate by up to 100%.

To coincide with the introduction of this new system, Netmarble Corporation plans to retroactively grant “Synthesis Energy” to players on existing servers who have a history of synthesis failures. Additionally, the Awakening system has been improved to allow the success rate to be increased from the previous 50% to a maximum of 100%, significantly reducing uncertainty during the character progression process.

Netmarble Corporation is also hosting various events to celebrate the launch of “New World.” Through the attendance event, players can obtain an item that grants them a chance to win a “Legendary Mount Ticket” every 7 days, and during the event period, they can earn between 1 and 4 Legendary Mounts.

In addition, the company is running a “DIY Restoration Ticket Event,” where players can earn up to three Resynthesis Tickets simply by playing the game.

Meanwhile, Netmarble Corporation revealed the operational direction for the new “New World” server and future update plans during a developer livestream held on the 13th. “New World” will operate a unified marketplace across all four servers, and party dungeons and unified all-out battles have been designed so that players from all servers can be matched together.

For the core competitive content, “Black Night Archipelago” and “Frostbite Cliffs,” the company plans to match players in groups of two servers to maintain the thrill of competition while ensuring a smooth gameplay experience.

Future update plans were also revealed. Netmarble Corporation stated, “In late August, we will improve class balance with a focus on the hunting efficiency of ranged classes, and in October, we plan to introduce a new skill progression system that allows players to develop distinct playstyles within the same class based on their chosen growth path and options.”

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