Gaming

PearlAbyss Corp. Reports 20.7 Billion Won in Third-Quarter Operating Profit… “Overseas Sales Account for 86%”

Q3 Revenue of 101.5 Billion Won, Operating Profit of 20.7 Billion Won Revenue Up 18% Year-Over-Year; Operating Profit Down 8.8%

An Yu-ri
2026-11-12 16:44:25
[Edaily Reporter An Yu-ri ] PearlAbyss Corp.(263750)reported that while its revenue grew in the third quarter of this year, operating profit and net income declined compared to the same period last year. Overseas sales accounted for 86% of total revenue.



PearlAbyss Corp. announced on the 12th that it posted consolidated revenue of 101.5 billion won, operating profit of 20.7 billion won, and net income of 10.8 billion won for the third quarter of this year. Revenue increased by 18% year-over-year, but operating profit decreased by 8.8%. Net income fell by 71% due to foreign exchange-related effects resulting from the decline in the won-dollar exchange rate.

These results reflect financial statements restated on a continuing operations basis following the sale of the company’s entire stake in Penris Creation (formerly CCP Games) last May.

In its third-quarter earnings letter, PearlAbyss Corp. stated that operating expenses “increased by 22% compared to the previous quarter due to marketing costs for the ‘Black Desert: Heidel Banquet’ and ‘Red Desert: Enhanced’ pre-orders and DLC,” adding that “as of now, there are no one-time expenses that would have a significant impact on earnings.”

Revenue by intellectual property (IP) totaled 61 billion won for *Black Desert* and 40.6 billion won for *Red Desert*. Overseas markets accounted for 86% of total revenue, with North America and Europe alone representing 68% of that total.

PearlAbyss Corp. rolled out content updates for *Red Desert* and *Black Desert* in the third quarter. For *Red Desert*, the company implemented “*Red Desert Enhanced*,” which strengthened the main quests and boss-specific narratives, and added voice dubbing in five languages as well as Arabic subtitles.

Black Desert introduced new content titled “Edania Part 2,” the new “Agent” class, and the “Hyper Boost” growth support system. The company explained that certain user metrics, such as Steam rankings and daily active users, improved following the update.

PearlAbyss Corp. released *Red Desert*’s first downloadable content (DLC), “Journey into the Unknown,” on the 30th of last month and is also developing a Nintendo Switch 2 version, targeting a release in the first half of 2027. The company plans to disclose the development status of its new title, *Dokkaebi*, within the year.

PearlAbyss Corp. stated, “As the Chinese market is significant in terms of the scale of the gaming industry, we are continuously monitoring and reviewing it; however, we currently have no specific plans to apply for a publishing license,” adding, “We have no plans to develop a mobile version of *Red Desert*.”

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