Gaming

'The World of Goblins' Tops Google Play Sales Chart… Kicks Off a Hit Streak

No. 1 on Google Play in Sales on the 13th "Preparing for Global Services in Phases"

An Yu-ri
2026-10-13 10:07:34
[Edaily Reporter An Yu-ri ] Kakao Games Corp.(293490)’s new game, “The World of Goblins,” topped the Google Play revenue charts on the 13th, just five days after its official launch. Following the stabilization of its domestic service, Kakao Games Corp. is now preparing for a global launch.


According to Kakao Games Corp. on the 13th, “The World of Goblins,” a 2.5D massively multiplayer online role-playing game (MMORPG) developed by Supercat, reached the top spot in Google Play’s game revenue rankings that day. This achievement came after the game’s official launch on the 8th.

The game’s momentum has continued. On the 7th, when pre-downloads began, it ranked No. 1 in the Apple App Store’s “Popular Games” category. On the day of its launch, it reached No. 1 in Google Play’s “Popular Games” category. During the holiday period, it ranked second in revenue on both major app stores.

*The World of Goblins* was developed based on the IP of the Naver web novel and webtoon *The Demon-Slaying Chronicles*. It features graphics that blend 2D pixel art characters with 3D backgrounds. The company plans to attract overseas users by emphasizing the game’s accessibility, such as its combination of pixel art and magic.

Kakao Games Corp. distributed a commemorative coupon to celebrate reaching the No. 1 spot at 10:00 a.m. on the 13th. Moving forward, the company plans to enhance the quality of its domestic service through seasonal updates and the “Goblin General Assembly,” a platform for gathering user feedback.

All eyes are on whether this success will allow Kakao Games Corp. to replicate the success of the MMORPG “Odin: Valhalla Rising.”

For now, Kakao Games Corp. is also beginning full-scale preparations for the global launch of “The World of Dokkaebi.” The company plans to target overseas markets by leveraging gameplay that is accessible to everyone—including reduced user burden, pixel art graphics, and unique magic combinations. Building on its expertise from the domestic service, Kakao Games Corp. intends to make phased preparations to ensure global users can also enjoy a high-quality gaming experience.

Cha Myeong-su, Head of Business at Kakao Games Corp., stated, “Reaching No. 1 on the Google Play revenue chart is particularly meaningful because it is the result of many users enjoying the game together without any burden.” He added, “We will continue to consistently incorporate user feedback to create games that anyone can enjoy comfortably and play for a long time.”

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